Dairantou Smash Bros Dx Isotoner
Nintendo's bad boys are back in a stunning brawler that'll leave you dazed, confused and begging for more.Frantic multiplayer fighting returns with Super Smash Bros. Melee on the Nintendo GameCube.
More than just a minor upgrade to the popular N64 game, the GameCube Smash Bros. Is chock full of so many options and features it will make your head spin. Players can pummel each other with 25 classic Nintendo characters, and fight in 18 various game-themed arenas (not to mention an assortment of unlockable secret arenas).Multiple play modes include objective based missions, Stadium Contests, side-scrolling courses, Melee mode, and Versus mode. Stunning orchestrated soundtrack includes exciting remixes of classic game themes. High polygon character models and detailed environments animate smoothly and display in progressive scan.
This article is about the game Super Smash Bros. For the Nintendo 64. For the series as a whole, see. For the Nintendo 3DS and Wii U games of the same name, see. Super Smash Bros.Developer(s)Publisher(s)Platform(s)Release date:January 21, 1999April 26, 1999November 19, 1999January 5, 2000November 15, 2005 (iQue Player):January 20, 2009June 12, 2009June 12, 2009December 21, 2009Rating(s):- Everyone:- Seven years and older:- All ages:- Parental guidanceMode(s)1-4 playersMedia.
Is turned into a star, while Mario is awarded a point for his KO and Donkey Kong has lost a point.Super Smash Brothers has a considerably different fighting style than other fighting games. Rather than each player having a life gauge that begins full and gradually decreases with each attack taken, Super Smash Brothers has a unique system. Players starts at 0% damage and with each hit they take, the percentage rises depending on how powerful the attack is.
As players' percentage gets higher, players are blown further away with each attack. The objective of the game is to knock out opponents from the screen so they cannot return to the stage or knocking out opponents so hard, opponents turn into a star. Getting defeated by an opponent is called a 'TKO'. In time mode, this results in a loss of one point, while in stock mode, this counts as a loss of one life. Players regenerate on a descending floating platform at the center of the stage, unless they have no lives left.
Players can exit by either moving, jumping, or waiting a few seconds. Players are invincible for a short amount of time after they exit the platform.are also an important component of the game. Depending on the settings set in the menu, the frequencies and types of items appearing can be altered. Some items are more powerful than others, while some are used to heal the user rather than attack an opponent.Below are specific rules and differences between the two fighting modes: Time and Stock.Time In Time mode, KOs count as one negative point for players that are knocked out of the screen. Players that caused them to fall receives one positive point and is recorded as a 'KO'. If a player accidentally or intentionally falls off the stage without being influenced by other players, or if the player hits a wall before being KO'd, the player loses one point while nobody gains a point.
At the end of the time period, a player that has the most points is declared the winner.If there is a tie, then the match will go to. The tied players have a quick stock battle with one life, starting with 300% damage, which will usually cause an instant KO when hit. Also, after a certain time, Bob-ombs start falling at random places on the stage, making survival more difficult. The winner of Sudden Death wins the match.
A Stock Match with four players and three teams.In stock mode, there is still a point system, but wins are focused on number of lives left. Each player begins with a set amount of. Each time a player is defeated, he or she loses one life. Unlike Time mode, the number of KOs are irrelevant to the results because it is a game of survival unless it is a team match. This also means that matches could theoretically be endless.If there is a tie, a tiebreaker called a Sudden Death match occurs, where all players begin with 300% damage and one life.
The last one standing wins.Players can fight alone or in teams. Allies cannot be hurt by other teammates unless team attack is turned on. Also, if players manage to defeat an ally, they get a point while the ally loses a point, unlike in the succeeding games where both teammates lose a point. If a team wins, players in the team with the most KOs gets the first place honor.This is the only game that shows who KO'd whom during a stock match. The Stage progression screen for the Final Stage with Fox as the player's character.In single-player mode, before a player starts the game, a character, difficulty level, and number of lives is selected. The difficulty levels range from Very Easy, Easy, Normal, Hard, to Very Hard.
Smash Bros Online
The number of lives can be set anywhere from one to five lives. The number of lives carries over from the previous match, which means any lost lives are not restored each level. Once the player loses all lives, they can choose to continue, but will have their current score cut in half. Alternatively, they can quit, which will result in a.All stages work with the stock system and opponents and allies have one life each. There is a time limit of five minutes per match, but players can choose to disable it. If in the case the player runs out of time in a level with the exception of Bonus Stages, they will go to the Continue screen (as if they had lost all of their lives), regardless of the number of lives the player had remaining.One-player Game StagesStage 1The player fights at.Stage 2The player fights a team of 18 in.
The player fights three Yoshis at a time. When one is defeated, another one will take its place, until all are defeated.Stage 3The player fights in.Bonus Stage 1The player has to hit the 10 within a time limit of 2 minutes. Each character has a different arena for his target test. Getting KO'd in the target test causes the failure of the test, but not the loss of a life.Stage 4The player fights and on.
The player also gets a randomly chosen ally.Stage 5The player fights in.Stage 6The player fights a in. The player gets two randomly chosen allies.Bonus Stage 2The player has to land on all 10 platforms within 2 minutes. It is similar to Break the Targets!!; the player can get KO'd and fail the test, but it doesn't constitute towards the loss of a life.Stage 7The player fights a team of 8 in. Seven of them already have abilities from the other 7 default characters. The last one is either the regular Kirby or one with an ability of one unlockable character.
The player fights two at a time.Stage 8The player fights on.Stage 9The player fights at.Bonus Stage 3The player has to reach the white door at the end while avoiding three, bombs, and bumpers within one minute. Like the two previous bonus stages, failure does not result in the loss of a life.Stage 10The player fights a team of 30 on the stage. The polygons are fought three at a time.Final StageThe player fights. Unlike the player, the Master Hand does not have a percentage of damage, but 300 hit points. The battle takes place on.Training mode.
The player is controlling while the CPU, is set to 'Walk.' Training mode is, as the name suggests, a mode primarily used to practice and simulate battles for improving skills or for beginners to learn controls and moves. There is no time limit or a set number of lives, and whatever happens in Training mode is not recorded.There are multiple adjustable factors within this mode that are not available in regular VS. Primarily, the computer player's actions can be set to either Stand, Walk, Evade, Jump, or Attack. In any case, if the computer player is about to get knocked off the stage, they will make an effort to recover. Another ability available from the pause menu is to be able to make any item spawn.
Up to four items can be on the stage at once. The speed of the game is also adjustable. Besides normal speed, it can be set to 2/3, 1/2, or 1/4 speed. Lastly, the camera view can also be changed from normal to close-up; close-up view follows the player at a close angle.Unlike later Super Smash Bros. Games, the computer player cannot be controlled using a controller, and only one computer player can be present at a time. Playing in the Board the Platforms mode of Bonus Practice.The final mode in single-player mode is Bonus Practice. There are two games, 'Board the Platforms' and 'Break the Targets'.
Both games appear as bonus stages in the. Unlike other modes, if the player waits after selecting a character, the game automatically starts. Each character has a unique stage that has ten platforms of various sizes. The objective is to land on each of the ten platforms in the least amount of time possible. Some platforms move while others must be jumped on with the correct timing or the player gets damaged.
Smash Bros Flash 2
If the player falls from the stage, it is a Failure, and the player will be sent back to the character selection screen. Similarly to Board the Platforms, Break the Targets has a unique stage for each player. The objective in this game is to break ten targets placed throughout the stage by hitting them with an attack. Like Board the Platforms, some targets move, while others are stationary. There are no extra lives, so once a player falls, the trial is a failure, and the player will be brought back to the character selection screen. The Character Selection screen.In VS.
Mode, the player can pick up to four fighters to fight in a battle. A fighter selection screen is seen, and the players are able to pick which fighter they want. They can also select the costume color for each character. The player is also able to set rules for this match; in a, the player can pick the amount of time that can be played, and in a, the players can pick the amount of the lives they and the computers have. Also, after playing a certain number of VS.
Matches, players can choose which items will appear during matches (not in an order, as they are picked randomly). There's also a handicap setting, which allows human players to adjust their attack power and knockback resistance. The damage setting allows players to adjust how quickly fighters can get KO'd at low damage; ranging from a minimum of 50%, to a maximum of 200%.The next screen is the stage selection screen, where players pick the stage to play on before the battle starts.Besides the default Free-for-all mode in which players fight each other, there are also team battles. Players can divide into up to three teams and fight against the other team(s). Also, lives are shared, so if one player is eliminated from a team, given that another team mate has 2 or more lives remaining, the eliminated player can recover by borrowing one ally's life by pressing the. Teams are distinguished by costume color of each player, which is either red, green, or blue.In Super Smash Bros., VS. Mode is notably the only multi-player mode in the game.
Options In the options mode, players can adjust a few game settings. They can adjust the sound to be mono or stereo. Super Smash Bros. Is currently the only game in the series where players cannot adjust the music or sound effects volume. The next option is screen adjusting. Super Smash Bros. Is also the only game in the series to have this option.
The next option is the backup clear, which removes the game's data, which cannot be restored. The PAL version has an additional option for changing the game's language to English, French or German.Data. Record of Fox.The last menu, the records, shows the profile of each character (and any unlocked characters), which is very similar to trophies in later games in the Super Smash Bros. The next part is the VS. Records, where players can see how many KOs, TKOs, and SD's are recorded. By pressing, the player can see how each character is ranked by KOs, SDs, Win Percentage, etc.
By pressing the button again, players can view the character's record in detail, showing how much damage was given or taken and the ratio of KOs to TKOs to a certain character. It also shows the character's share of total playtime by percentage.The last of the records is the unlockable Sound Test. Players can hear sound effects, voices, and/or music from the game. Players can unlock the Sound Test by completing both Break the Targets and Board the Platforms with all characters. Reception Super Smash Bros.
Received mostly positive reviews, with criticism mostly directed towards the game's single-player mode. GameSpot's former editorial director, Jeff Gerstmann, noted the single-player game 'won't exactly last a long time'. Instead, he praised the multi-player portion of the game, saying that it is 'extremely simple to learn'. He also praised the game's music, calling it 'amazing'. GameCritics.com's Dale Weir described Super Smash Bros.
As 'the most original fighting game on the market and possibly the best multiplayer game on any system'. There were criticisms, however, such as the game's scoring being difficult to follow. In addition, the single-player mode was criticized for its perceived difficulty and lack of features. It was deemed one of the ten best Mario games of all time by ScrewAttack from GameTrailers. It was given an Editors' choice award from IGN.
ReviewsReleaseReviewer, PublicationScoreCommentN64Peer Schneider,8.5/10' I've been playing Smash Bros. Since its Japanese release - and I still love the game.
But I have to admit that I spent most of the time playing the multiplayer modes. It's not that the one-player mode is bad - HAL tried to add a bit of variety by offering bonus stages and team fights, but the order of your opponents never changes and you'll find yourself playing just to get the hidden stuff. But plug in a few more controllers and the game comes to life. The character balance may seem a bit unfair at first (watch out for Kirby and Pikachu), but every fighter has his weaknesses and can be defeated. Well, Jigglypuff is a different story.
What a strange character. I sincerely hope Nintendo creates a sequel to this game on its next game console and includes not only the characters from the main game franchises, but also secondary and lesser known ones (Ganondorf, Wario, Toad, Meowth, Pit from Kid Icarus, Banjo-Kazooie - the list is endless). As it stands, Smash Bros.
Is an excellent choice for gamers looking for a worthy multiplayer smash 'em-up. Players looking for a Tekken-killer on N64 will have to wait a bit longer.' N64Jeff Gerstmann,7.5/10'The game is extremely simple to learn and reasonably easy to master. The one-player game won't exactly last a long time, unless you count the time you have to spend unlocking all four of the hidden characters.
So, if you've got a crew of friends ready to pick a Nintendo character and throw down, then Super Smash Bros. Is definitely worth a purchase.' AggregatorsCompilerPlatform / ScoreMetacriticGameRankingsSales Super Smash Bros. Was commercially successful, and quickly became a title. Super Smash Bros. Is the fifth best selling game for the, selling 5.55 million copies worldwide; 1.97 million copies were sold in Japan, 2.93 million have been sold in North America, and 650,000 have been sold elsewhere, as of December 31, 2009. Development Super Smash Bros.
Was developed by, a Nintendo second-party developer, during 1998. It began life as a prototype created by and in their spare time entitled 'Kakuto-Gēmu Ryūō' (格闘ゲーム竜王?, lit.
'Dragon King: The Fighting Game'), and originally featured no Nintendo characters. However, Iwata hit on the idea of including fighters from different Nintendo franchises in order to provide 'atmosphere' which he felt was necessary for a home console fighting game, and their idea was approved. The game had a small budget and little promotion, and was originally a Japan-only release, but its huge success saw the game released worldwide. Bonuses SmashWiki article:Super Smash Bros.
Features many special bonuses the player can receive after completing a certain type of task. Note that unlike Super Smash Bros. Melee, these bonuses cannot be gained in multiplayer matches, only in single-player mode. Bonuses are not required to achieve, but are purely for high-score setting purposes. Earning all bonuses in this game does not earn the player any reward of some sort, and no list is kept in the game when a bonus is achieved.Pre-release and unused content Main article:, and were planned as playable characters, but they were cut.
Initially lacked the sign, bridge and sliding stone block present in the final version. Early version of Peach's castle.Glitches Main article: Black hole glitch All 4 players must be Link. At Hyrule Castle (or any place with a straight wall), all four Links should walk to the right, fall into the place with the canopy, and run left against the wall so they are inside each other. Then let the game push them all apart. After this, all 4 Links must simultaneously throw bombs upwards weakly, quickly. After just a few throws, the bombs will hit each other and continuously stay, trapping the players within.PK thunder freeze glitch Only 2 players are required for this glitch. One should be Ness, and the other should be Fox.
Choose a stage with a direct line between Ness and Fox (ideally, Hyrule Castle or Sector Z). PK Thunder against Fox's reflector so that the PK Thunder is in direct line back to Ness, and quickly bat the PK Thunder away.
The thunder should have 2 tails, and if it reaches the edge of the screen, the game can't handle it and will freeze.3D Glitch The player must be Mario or Luigi and go to the Hyrule Castle (or any stage with a straight wall) and keep rolling into it. If the player does it correctly, Mario or Luigi should move toward the screen or away from the screen, giving the game a 3D effect.Staff Main article: Director. Masahiro SakuraiChief Programmer. Yoshiki SuzukiProgrammers. Kouichi Watanabe. Yasuyuki Nagashima. Yoshimi Takahashi.
Katsuhiro Sakoda. Yoshiya TaniguchiGallery For this subject's image gallery, see.